One of the unique features of the fireTEK system is that any device can function as a master and control other fireTEK devices as slaves across the fireTEK Wireless Mesh Network.  For example, a FTQ-64x16 module could replace the FTM-99Sx Controller to fire the show.

To enable this flexibility in the system, fireTEK equipment when powered on enters into different Operation Modes. The different modes determine how the module will function; e.g., as a Slave or as a Master.    


Within each Mode, the equipment uses an intuitive States to enable or disable functions; e.g., Test, Arm, Play, etc.  


Operational MODES - Initiation, Slave, Master


The operating modes of the FTQ module are identified in the upper corner of the LCD screen to the right of the icons and battery voltage.  In some states, this information is provided next to the ID of the module.  


 
Initiation (INIT or I) Mode

Initiation Mode is the default state of the FTQ Firing Module when it is powered on.   When initially powered on and going through its startup and self testing, the firing Module will display “INIT” in the top right corner of the screen.


When FTQ Firing Module has finished its startup and self testing during the INIT State it will establish the module ID:

  • Without a pre-loaded script:  The module will ask for the Module ID to be set from 1 to 99.  
  • With a pre-loaded script: The module will automatically identify to the particular ID of the loaded script. 


Once the ID is set, if the module is not set to Master Mode or is not networked as a Slave, it will remain in Initiation Mode and an "I" will be in the top right corner of the screen. 


Slave (S) Mode (shown in the image above)

When FTQ Firing Module is going through its startup and self testing during the INIT State, it will automatically detect and network with a fireTEK Master Module and go into Slave State.  The Master Module may be another fireTEK firing module in Master Mode or fireTEK controller. 


Note:  Once the fireTEK module has completed its startup and self testing and displays an “I” rather than “INIT”, it will not network with a Master Module.  To network the module, ensure the Master Module is in  Power On Slave State and then restart the intended Slave Module. 


In Slave Module the module can only be fired via commands received from the Master Module including Manual Firing, Automatic Script Firing including Sequences, Step Firing, and combinations of these different firing methods.


Master (M) Mode

All fireTEK firing modules, including the latest FTQ Module can operate as a controller for the fireTEK system.  There is no other system that has the flexibility and redundancy that allows a firing module to operate as a Master Controller.   


In the Master Mode, the firing module can operate as a stand alone device or control up to 99 other slave firing modules or Controllers via both the fireTEK Wireless Mesh Network and/or a physical 2-wire network. 


The following GIF shows an FTQ module without a pre-loaded script being powered on, identified as ID 01, and  set to Master Mode





Note: earlier modules and firmware also included an Independent (I) Mode that was for a stand alone module that was able to play automatic scripts or step fire through scripts without a master device. These functions have been integrated into Master Mode of the FTQ module.   




STATES - SafeMode, TEST, ARMED, PLAY, PAUSE


The fireTEK system has an intuitive state machine that is easy to understand and clearly displayed on the screens.  


The first row of TEXT on the LCD screen below the Icons is referred to the State Line and it will indicate the Operational  State of the Module.  Note:  This line will also indicate if there are errors detected.




SafeMode State

The fireTEK Module can safely be used in the field to check module status, rail status, and channel status without a Master Controller or Module. 


When the firing module is in SafeMode firing is disabled and the module cannot be armed.  


The fire TEK module when powered and in the Initiation (INIT) Mode.  Without being a Master Module or without an active network to a Master Module or Controller the firing module will default into the State of SafeMode.


This State is typically used for the following: 

  • Checking the Module
  • Loading Scripts
  • Learning and Connecting a Mouse or Small Remote
  • Check Module Status including Rail, Channel, and Firing Circuit Status (The real-time monitoring and error detection are functional in this State)


TEST State

Test State is the standby state of the system prior to the show.


TEST State is valid in MASTER or SLAVE Modes and is the default state when powered on as a Master or networked as a Slave.  

Firing is Disabled in TEST State


In TEST State the module or system can:

  • Establish a fireTEK Mesh Wireless network or physical 2-wire network
  • Upload and delete scripts via the USB drive, fireTEK Controller, and/or fireTEK Android or computer applications. 
  • Manually program or edit scripts via fireTEK Controller, USB Mouse or Small Remote
  • Activate the USB Host function to connect a USB Drive or USB Mouse
  • Activate the Small Remote Learning Function to Learn or Reset a Small RF Remote
  • Check Module Status including Rail, Channel, and Firing Circuit Status (The real-time monitoring and error detection are functional in this State)
  • Disable and Enable channels via the fireTEK Controller, and/or fireTEK Android or computer applications. 


Note:  Test State is similar to SafeMode State, except in TEST State the module can transition to ARM State if in Master Mode or networked as a Slave to a Master Module or Controller. 


ARMED State

ARMED State is the first firing state of the system - allowing manual firing. 


ARMED State is valid in MASTER or SLAVE Modes.


Manual Firing is Enabled in ARMED State.  Note: Automatic firing of scripts and sequences occurs in PLAY State


In ARMED State the module or system can:

  • Manually fire and step fire channels. 
  • Check Module Status including Rail, Channel, and Firing Circuit Status
  • Disable and Enable channels via the fireTEK Controller, and/or fireTEK Android or computer applications.


PLAY State

PLAY State is the automatic synchronized firing state of the system.


PLAY State is valid in MASTER or SLAVE Modes.


Firing: Firing is Enabled in PLAY State


Note: PLAY initiates automatic synchronized firing of the script associated with Sequence 0 with or without audio.  It also allows parallel firing of additional sequences and manual firing. 


In PLAY State the module or system can:

  • Manually firing
  • Fire Sequences
  • Check Module Status including Rail, Channel, and Firing Circuit Status
  • Disable and Enable channels via the fireTEK Controller, and/or fireTEK Android or computer applications.



The following GIF shows an FTQ module in MASTER Mode ARMED with a loaded script.

It is put into PLAY, then PAUSE, and then resumes PLAY.  

Finally, it is PAUSED and then put back to TEST State.




PAUSE State

PAUSE State halts the automatic synchronized firing of the system.


PAUSE State is valid in MASTER or SLAVE Modes.


Manual Firing remains enabled in PAUSE State.  (Note: Automatic firing of scripts and sequences occurs in PLAY State)


In PAUSE State the module or system can:

  • Manually fire and step fire channels. 
  • Check Module Status including Rail, Channel, and Firing Circuit Status
  • Disable and Enable channels via the fireTEK Controller, and/or fireTEK Android or computer applications.