fireTEK was the first pyrotechnic firing system designed to also directly control DMX devices from a common script.  This innovation has allowed fireTEK users to add flames, lasers, lights, CO2, and other devices to their shows.   Finale 3D has DMX functionality that allows you to create specific DMX effects.  




12/10/2020:  This article explains how to use the native features within final3D to support DMX.  Future developments of the SW will include exports of finale3D for the fiteTEK script associated with 7.X Firmware.  If exporting from finale3D, please check against the details of the new script:  New 7.X fireTEK Script Details




DMX Programing with finale3D

https://www.youtube.com/watch?v=efnBCMuZX9E





The finale3D DMX Patch Example - Moving Head (ON Event):


The following example from a separate Finale 3D script shows how to modify the DMX Patch attribute for various devices.  For example the following patch was for an 11-channel moving head addressed at CH11.  The following highlighted DMX patch was for a particular motion identified as "MovingHead CH11(11)-M1" with the following values set to "ON" with no duration:


 

[simpleBeginEndPatch 11 0 47 12 0 0 13 0 255 14 0 0 15 0 15 16 0 0 17 0 0 18 0 255 19 0 225 20 0 0 21 0 0]


DMX Channel and Value Description of the Finale 3D DMX Patch (This will be unique for different DMX devices and manufactures): 


DMX Channel 11:  0  47       Sets the angle of the moving head on the horizontal plane to a DMX value of 47 (90 degrees)

DMX Channel 12:  0  0

DMX Channel 13:  0  255    Vertical angle of the moving head set to a DMX value of 255 (180 degrees)

DMX Channel 14:  0  0

DMX Channel 15:  0  15       Sets the color to a DMX value of 15 (Red)

DMX Channel 16:  0  0

DMX Channel 17:  0   0

DMX Channel 18:  0  255    Sets the dimming of the light to a DMX value of 255 (brightest setting) 

DMX Channel 19:  0  255    Sets the vertical speed of the moving head to a DMX value of 255 (slowest setting)

DMX Channel 20:  0  0

DMX Channel 21:  0  0


Note: in the figure above, you also see two other events identified.  One is another motion for the 11-channel moving head and the last one sets all 11 channels for the moving head to zero to "close" the effect. 




The finale3D DMX Patch Example - Flame Machine (with duration)


The following example from a separate Finale 3D script shows how to modify the DMX Patch attribute for various devices.  For example the following patch was for an 2-channel flame machine addressed at CH3.  The following highlighted DMX patch was for a 600ms flame identified as "Flame CH3(2) 600ms" with the following values: 



[simpleBeginEndPatch 255  0 4 255 0]


DMX Channel and Value Description of the Finale 3D DMX Patch (This will be unique for different DMX devices and manufactures): 


DMX Channel 3:  255  0    Sets the safety channel to 255 at the beginning and to 0 at the end of the duration.

DMX Channel 4:  255  0    Sets the firing channel to 255 at the beginning and then to 0 at the end of the duration.